Bilibili Inc. BILI incurred adjusted loss of 10 cents per share in third-quarter fiscal 2018. However, the loss narrowed to RMB0.72 from the year ago quarter?s loss of RMB1.03. Revenues in the quarter totaled $157.1 million, up 48% year over year.
The Zacks Consensus Estimate for third-quarter earnings and revenues was pegged at breakeven and $147 million, respectively. Addition of premium and diverse content through partnerships helped Bilibili to attract new users and drive overall business growth.
Quarter Details Live broadcasting and VAS revenues (15.7% of total revenues) surged 292% year over year to $24.7 million. The upside was mainly driven by increase in number of paying users for live broadcasting services and premium membership program. Advertising revenues (12.7% of total revenues) also surged 179% year over year to $20 million, attributable to increase in revenues from performance-based advertising and brand advertising.
Segment wise, Mobile games revenues (69% of total revenues) increased 24% year over year to $108.3 million, ......
SHANGHAI, Dec. 12, 2018 (GLOBE NEWSWIRE) -- Bilibili Inc. (?Bilibili? or the ?Company?) (NASDAQ: BILI), a leading online entertainment platform for young generations in China, today announced that it has signed an agreement with certain affiliates of NetEase, Inc. to acquire major assets from NetEase Comics, one of China's largest online comic platforms, including relevant copyrights of a large number of established and well-followed storylines from leading publishers and comic artists.
?NetEase Comics? extensive comic resources and reputation for a great user experience make it an exciting addition to our newly launched Bilibili comic business,? said Ms. Carly Lee, Chief Operating Officer of Bilibili. ?The addition of this extensive library of well-known content deeply enriches our online comic offerings. It not only complements our core users? growing appetite for premium licensed ACG content, but also solidifies our leading position in China?s ACG industry.?
China?s online youth entertainment platform Bilibili said it has agreed to buy major assets from the comics arm of gaming giant NetEase, which helped introduce Marvel?s first batch of Chinese superheroes in May.
The deal announced on Wednesday will see Bilibili acquire the copyrights of a large number of popular storylines from NetEase to beef up its content offering for a community of anime, comics and gaming users ? or collectively known as ACG fans.
Nine-year-old Bilibili raised $483 million from a U.S. initial public offering in March.
?The addition of [NetEase Comics?] extensive library of well-known content deeply enriches our online comic offerings. It not only complements our core users? growing appetite for premium licensed ACG content, but also solidifies our leading position in China?s ACG industry,? said Carly Lee, chief operating officer of Bilibili, in a statement.
Update: A NetEase spokesperson provided the following comment:
?We are positive about the deal between Bilibili and NetEase Comics. NetEase will continue its exploration in the ACG industry and operation of Marvel and other works from our licensing partners. In the future, we will further launch deep partnerships with Bilibili in the ACG field,? a NetEase spokesperson told TechCrunch.
The move comes as China?s game publishers struggle with a title approval freeze starting March that has hammered the stock prices of the market?s leader Tencent and second fiddle NetEase.
Like Tencent and NetEase, Bilibili generates a bulk of its income from games, which accounted for 69 percent of its total revenues during the third quarter.
Until recently, Bilibili?s services to its mainly young user base centered around videos, live streaming, and mobile games. In November, the company launched a comics-specific mobile app that would demand heavy content investment to net new users. A lineup of rivals await Bilibili as it plugs itself into the online comics market. Leading the race is Kuaikan Manhua with smaller players including Tencent Comics and NetEase Comics trailing behind, according to an app ranking by market research firm Analysys.
Tencent?s comics app topped 120 million monthly active users last December, said Zou Zhengyu, general manager of Tencent Comics and Animation, at a company event.
Bilibili has also leaned on partnerships to grow its reservoir of gaming titles. In October, it struck a deal that would allow it to run more Tencent games on its own platform. The tie-up followed a $318 million investment from Tencent in Bilibili that lifted Tencent?s ownership to around 12 percent of Bilibili?s total issued shares.
: Bilibili and Taobao Announce Business...
...Collaboration in E-commerce
SHANGHAI, China, Dec. 19, 2018 (GLOBE NEWSWIRE) -- Bilibili Inc. (?Bilibili?) (BILI), a leading online entertainment platform for young generations in China, and Taobao Marketplace (?Taobao?), China?s largest mobile commerce destination under Alibaba Group (?Alibaba?), today announced that they have entered into a business collaboration agreement in content-driven e-commerce and commercialization of Bilibili?s intellectual property (?IP?) assets.
Under the agreement, Bilibili and Taobao will collaborate to develop a dynamic ecosystem that will better connect content creators, merchandise and users on both platforms. Specifically, through Bilibili, content creators on Bilibili will register and operate a number of accounts on Taobao, and promote merchandise by producing content in a creative and interactive format. Bilibili and Taobao will also work to promote and commercialize Bilibili?s IP assets, leveraging consumer insights on both platforms. Additionally, Taobao will provide Bilibili with e-commerce technical support to ensure a more efficient user experience.
?This business collaboration with Taobao is a remarkable testament to Bilibili?s commercial potential and closely aligns us with China?s leading and most successful e-commerce platform,? said Mr. Rui Chen, Chairman of the Board and Chief Executive Officer of Bilibili. ?We can now leverage Taobao?s gigantic platform and seasoned e-commerce operating capabilities to further help our content creators realize and improve their commercial values, thereby building a more-virtuous content community and commercialization-focused ecosystem.?
?Through this collaboration, we will better incentivize the creativity of our young people and will utilize each other?s strengths and resources to generate more premium content. We look forward to working with Taobao to fulfill the tremendous entertainment and consumption needs of the young generations in China, and importantly, in turn, we look forward to increasing the value we bring to all of our stakeholders,? Mr. Chen concluded.
?Early in 2015, Taobao rolled out a program to encourage bloggers, writers and online experts to post content on various channels on Taobao, to amplify the value of creative content. Over 1.6 million content creators, including anime, comic and games (ACG) experts, were actively supporting the Taobao App and helping brands on our platform engage with consumers,? said Fan Jiang, Vice President of Alibaba Group and President of Taobao. ?Through deep cooperation with IP holders and content creators, Taobao has experienced the great potential of ACG. We greatly value Bilibili?s unique online hub themed around ACG, and appreciate ?Gen Z? demographic expertise and believe there is a great, natural synergy between us. Together with Bilibili, we are devoted to tapping into the significant business value of this coveted demographic and bringing rich content and products to the young generations.?
As Of December 31, 2018 BY Reuters ? 6:39 AM ET 02/08/2019 Feb 8 (Reuters) - Bilibili Inc (BILI): * CHEN RUI REPORTS 17.4 PERCENT PASSIVE STAKE IN BILIBILI INC AS OF DECEMBER 31, 2018 - SEC FILING Source text: